ZA - Lynx Lord Halazzi
LEDALYA Kazzak :: Guild Forum :: Guild Forum :: Tactics
Page 1 of 1
ZA - Lynx Lord Halazzi
use youtube if you want to see the fight before we get to them. the info is from www.zulaman.com
Lynx Lord Halazzi
Lynx Lord Halazzi is considered the 3rd boss in Zul'Aman and is more of a gear check/endurance boss then a strategy/execution boss. Like Nightbane - the boss switches between 2 phases every 25% health - and a 3rd phase once he is at 25%.
General Information:
Lynx Health: Around 6000,000
Troll Health: Around 200,000
Phases/Forms: 3 Phases, phase 1 & 2 switches every 25%; phase 3 starts at 25% remaining health in lynx form
Abilities:
(All forms)
• No Crushing Blows
(Lynx form)
• Saberlash: A high damage melee attack that will hit the highest agro - damage will split with another player if that player is stacked on top of the highest agro
(Troll form)
• AoE attack: When phase 2 starts the boss will AoE the raid for ~4000 damage
• Summon Spirit of the Lynx: A Lynx will appear and attack the raid for the duration of this phase
• Corrupted Lightning Totem: Casts chain lighting on the raid
• Flame Shock: ~5000 fire damage with ~3000 damage ticks with 4 ticks
(Lynx entrage form)
• Same as lynx form except more melee damage and drops corrupted lightning totem
Group Recomendations:
• 2 tanks
Notes: Halazzi does not have any abilities that would hinder any class from performing their duties - it is easier for the melee to destroy totems faster but due to the chain lighting jumps a good mix of ranged and melee DPS is recomended. Heal over time spells and heals that hit multiple targets work well here, as the whole raid will be constantly taking damage.
Strategy:
The fight consists of 2 phases that alternate between each other roughly every 25% and a 3rd phase on the final 25%.
Positioning Before the Pull
Phase 1:
Similar to the Bear Lord Nalorakk boss - tank and spank phase with the tanks on top of each other to split Saberlash. Periodically Halazzi will get a buff that will increase his attack speed. THIS IS REMOVEABLE WITH TRANQUILITY SHOT (as of 2.3 test server).
Phase 1
Phase 2:
Phase 2 starts when Halazzi is brought down to roughly 75%, 50% and 25%. Every time during the transition he will do a 4k AoE damage to everyone and will stop Saberlashing, as well as restore to full health. During phase 2 Halazzi splits into his normal troll form along with the spirit of Halazzi which must be off-tanked with the raid focusing on the totems and troll. The Corrupted Lighting Totems have around 10k HP and should be the primary focus by all DPS when they appear. The boss will also do a 5k Flame Shock on random people which leaves a DoT for 3k damage every 3 seconds for 12 seconds that is dispelable. This phase ends once the troll form is brought down to roughly 20% and he re-merges in lynx form with the HP he had before splitting. (i.e. if he was at 50% HP before phase 2, he will go back to 50% HP after phase 2)
Phase 2
Phase 3:
Phase 3 starts at 25% when Halazzi is back in his merged form. This phase is no different than phase 1 other than the fact he now drops totems all the time and starts enraging and doing more damage.
Video: https://www.youtube.com/watch?v=GzWGP1k0AxY&eurl=http://www.zulaman.com/index.php?option=com_content&task=view&id=25&Itemid=30
Loot Table:
* Avalanche Leggings Binds when picked up
* Mail
* Legs
* 787 Armor
* +31 Stamina
+40 Intellect
* Red Socket Red Socket
Yellow Socket Yellow Socket
Blue Socket Blue Socket
* Socket Bonus: +5 Spell Damage
* Requires Level 70
* Equip: Improves spell critical strike rating by 30.
Equip: Increased damage and healing done by magical spells and effects by up to 46.
* Robes of Departed Spirits Binds when picked up
* Cloth
* Chest
* 215 Armor
* +34 Stamina
+31 Intellect
+30 Spirit
* Durability 100 / 100
* Requires Level 70
* Equip: Improves spell haste rating by 35.
Equip: Increased damage and healing done by magical spells and effects by up to 54.
* Shimmer-pelt Vest Binds when picked up
* Leather
* Chest
* 404 Armor
* +34 Stamina
+35 Intellect
+30 Spirit
* Requires Level 70
* Equip: Increases healing done by up to 101 and damage done by up to 34 for all magical spells and effects.
Equip: Restores 12 mana per 5 sec.
* Shoulderpads of Dancing Blades Binds when picked up
* Leather
* Shoulder
* 303 Armor
* +33 Agility
+39 Stamina
* Requires Level 70
* Equip: Improves hit rating by 16.
Equip: Increases attack power by 68.
* Skullshatter Warboots Binds when picked up
* Plate
* Feet
* 1105 Armor
* +30 Strength
+37 Stamina
* Red Socket Red Socket
Blue Socket Blue Socket
* Socket Bonus: +2 Critical Strike Rating
* Requires Level 70
* Equip: Improves critical strike rating by 29.
* Spaulders of the Advocate Binds when picked up
* Plate
* Shoulder
* 1206 Armor
* +21 Stamina
+28 Intellect
* Requires Level 70
* Equip: Improves spell critical strike rating by 21.
Equip:Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Equip: Restores 11 mana per 5 sec.
* The Savage's Choker Binds when picked up
* Neck
* +37 Stamina
* Requires Level 70
* Equip: Improves haste rating by 25
Equip: Increases attack power by 50
Lynx Lord Halazzi
Lynx Lord Halazzi is considered the 3rd boss in Zul'Aman and is more of a gear check/endurance boss then a strategy/execution boss. Like Nightbane - the boss switches between 2 phases every 25% health - and a 3rd phase once he is at 25%.
General Information:
Lynx Health: Around 6000,000
Troll Health: Around 200,000
Phases/Forms: 3 Phases, phase 1 & 2 switches every 25%; phase 3 starts at 25% remaining health in lynx form
Abilities:
(All forms)
• No Crushing Blows
(Lynx form)
• Saberlash: A high damage melee attack that will hit the highest agro - damage will split with another player if that player is stacked on top of the highest agro
(Troll form)
• AoE attack: When phase 2 starts the boss will AoE the raid for ~4000 damage
• Summon Spirit of the Lynx: A Lynx will appear and attack the raid for the duration of this phase
• Corrupted Lightning Totem: Casts chain lighting on the raid
• Flame Shock: ~5000 fire damage with ~3000 damage ticks with 4 ticks
(Lynx entrage form)
• Same as lynx form except more melee damage and drops corrupted lightning totem
Group Recomendations:
• 2 tanks
Notes: Halazzi does not have any abilities that would hinder any class from performing their duties - it is easier for the melee to destroy totems faster but due to the chain lighting jumps a good mix of ranged and melee DPS is recomended. Heal over time spells and heals that hit multiple targets work well here, as the whole raid will be constantly taking damage.
Strategy:
The fight consists of 2 phases that alternate between each other roughly every 25% and a 3rd phase on the final 25%.
Positioning Before the Pull
Phase 1:
Similar to the Bear Lord Nalorakk boss - tank and spank phase with the tanks on top of each other to split Saberlash. Periodically Halazzi will get a buff that will increase his attack speed. THIS IS REMOVEABLE WITH TRANQUILITY SHOT (as of 2.3 test server).
Phase 1
Phase 2:
Phase 2 starts when Halazzi is brought down to roughly 75%, 50% and 25%. Every time during the transition he will do a 4k AoE damage to everyone and will stop Saberlashing, as well as restore to full health. During phase 2 Halazzi splits into his normal troll form along with the spirit of Halazzi which must be off-tanked with the raid focusing on the totems and troll. The Corrupted Lighting Totems have around 10k HP and should be the primary focus by all DPS when they appear. The boss will also do a 5k Flame Shock on random people which leaves a DoT for 3k damage every 3 seconds for 12 seconds that is dispelable. This phase ends once the troll form is brought down to roughly 20% and he re-merges in lynx form with the HP he had before splitting. (i.e. if he was at 50% HP before phase 2, he will go back to 50% HP after phase 2)
Phase 2
Phase 3:
Phase 3 starts at 25% when Halazzi is back in his merged form. This phase is no different than phase 1 other than the fact he now drops totems all the time and starts enraging and doing more damage.
Video: https://www.youtube.com/watch?v=GzWGP1k0AxY&eurl=http://www.zulaman.com/index.php?option=com_content&task=view&id=25&Itemid=30
Loot Table:
* Avalanche Leggings Binds when picked up
* Legs
* 787 Armor
* +31 Stamina
+40 Intellect
* Red Socket Red Socket
Yellow Socket Yellow Socket
Blue Socket Blue Socket
* Socket Bonus: +5 Spell Damage
* Requires Level 70
* Equip: Improves spell critical strike rating by 30.
Equip: Increased damage and healing done by magical spells and effects by up to 46.
* Robes of Departed Spirits Binds when picked up
* Cloth
* Chest
* 215 Armor
* +34 Stamina
+31 Intellect
+30 Spirit
* Durability 100 / 100
* Requires Level 70
* Equip: Improves spell haste rating by 35.
Equip: Increased damage and healing done by magical spells and effects by up to 54.
* Shimmer-pelt Vest Binds when picked up
* Leather
* Chest
* 404 Armor
* +34 Stamina
+35 Intellect
+30 Spirit
* Requires Level 70
* Equip: Increases healing done by up to 101 and damage done by up to 34 for all magical spells and effects.
Equip: Restores 12 mana per 5 sec.
* Shoulderpads of Dancing Blades Binds when picked up
* Leather
* Shoulder
* 303 Armor
* +33 Agility
+39 Stamina
* Requires Level 70
* Equip: Improves hit rating by 16.
Equip: Increases attack power by 68.
* Skullshatter Warboots Binds when picked up
* Plate
* Feet
* 1105 Armor
* +30 Strength
+37 Stamina
* Red Socket Red Socket
Blue Socket Blue Socket
* Socket Bonus: +2 Critical Strike Rating
* Requires Level 70
* Equip: Improves critical strike rating by 29.
* Spaulders of the Advocate Binds when picked up
* Plate
* Shoulder
* 1206 Armor
* +21 Stamina
+28 Intellect
* Requires Level 70
* Equip: Improves spell critical strike rating by 21.
Equip:Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Equip: Restores 11 mana per 5 sec.
* The Savage's Choker Binds when picked up
* Neck
* +37 Stamina
* Requires Level 70
* Equip: Improves haste rating by 25
Equip: Increases attack power by 50
Lerautu- Posts : 36
Join date : 2008-03-14
LEDALYA Kazzak :: Guild Forum :: Guild Forum :: Tactics
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum